Wadi -
More than any of the other occupying paracologies, The Chosen were colonizers - they travelled with their families, and with children, and planned to live in the paracologies they conquered.
Wadi -
More than any of the other occupying paracologies, The Chosen were colonizers - they travelled with their families, and with children, and planned to live in the paracologies they conquered.
Chosen Herald Archon -
To the Chosen, archons were the pinnacle of the moral, social and physical purity that came from exemplifying each of the seven castes.
Picked up the MakeHuman add-on for Blender (MPFB) - It's not as powerful as Human Generator, but it *does* let you make children.
My biggest personal Blender project so far (I’m still an amateur). Only assets I used for this one are the characters, everything else is modelled, shaded, UV mapped, animated, etc by me. It was a lot of work and I learned a lot on the way. Enjoy and don’t forget to turn the sound on
Created with #blender3d
Breaking Ground
The Chosen were the remnants of a paracology destroyed by the Host, and as such, they had one, overriding directive as a culture -
Expand to the point where they can never lose their home again. The Chosen found new Settlements like the Host made deals for souls.
Household Shrine -
Every Chosen home had some sort of heptagonal shrine space laid out, where morning and evening prayers and reflection could take place in the seven lights of harmony.
I'm definitely interested in playing with this intersection of "cyber" and "old timey".
Still trying to work out the clothing styles for the Chosen
Chosen Wall
Although they accepted servants and workers inside, only Chosen could live within the walls of a Settlement. Beyond those walls, no official local government was permitted, but there was also no support from the Chosen.
Some early designs and exploration for the "Survivors": people caught in the in-between, navigating the hardships of their environment. It was super interesting thinking about what they would find on their journey and how they would utilize scavenged materials and outfit parts.
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#conceptart #art #CharacterDesign #gameart #design #sketches #MastoArt #videogames
Chosen Settlement
The Chosen began the Occupation in Oman, and quickly spread to control the entire Arabian Peninsula. They wanted wide swaths of land for their settlements, and their hatred of the Host drew them near India.
When I'm sculpting these mutants, I'm trying to always retain their 'humanity'...I have little interest in making Warhammer caricatures for comedy or slaughter.
Abandoned Village
It was nothing special, just a small village in Rajasthan at the intersection of two dirt roads...and the Corruption had followed those roads and overrun the small community.
Canyon
When viewed from above, Corruption was a stark topological graph of the correlation between the growth of human society and the cost of that growth.
My Work With: National Geographic Stonehenge Decoded Documentary: 3D Model Based On My Concept Art | Adrian Dunbar's Scenic Ireland Documentary: Illustration Of Dronehenge | Cover illustration For SCHILLER's Dreamforest Project | 30+ Pieces Of Artwork For David Arkenstone's El Dorado Video 2007.
Sculpted this guy over the weekend, but finally getting around to getting him dressed for success!
Rebel Base
The abandoned rebel base illustrated why the Host avoided using their own places of business - Collections of angry, violent people drew Corruption at a speed that quickly made such locations unusable.
Railroad Crossing
There was no way to predict exactly where Corruption would take root, but it reliably flourished where humanity lived and travelled.