𝙸𝚗𝚜𝚒𝚍𝚎 𝙳𝚘𝚗𝚔𝚎𝚢 𝙺𝚘𝚗𝚐
From a series of voxel art tributes to childhood game nostalgia I made in the 2000s.
As there were no voxel editors yet, I made them by extruding polygons in 3ds Max.
Some high-res images from this series are available here…
𝙸𝚗𝚜𝚒𝚍𝚎 𝙳𝚘𝚗𝚔𝚎𝚢 𝙺𝚘𝚗𝚐
From a series of voxel art tributes to childhood game nostalgia I made in the 2000s.
As there were no voxel editors yet, I made them by extruding polygons in 3ds Max.
Some high-res images from this series are available here…
𝙸𝚗𝚜𝚒𝚍𝚎 𝙳𝚒𝚐 𝙳𝚞𝚐
From a series of voxel art tributes to childhood game nostalgia I made in the 2000s.
As there were no voxel editors yet, I made them by extruding polygons in 3ds Max.
Some high-res images from this series are available here…
𝙸𝚗𝚜𝚒𝚍𝚎 𝙳𝚎𝚏𝚎𝚗𝚍𝚎𝚛
From a series of voxel art tributes to childhood game nostalgia I made in the 2000s.
As there were no voxel editors yet, I made them by extruding polygons in 3ds Max.
Some high-res images from this series are available here…
𝙸𝚗𝚜𝚒𝚍𝚎 𝙱𝚞𝚋𝚋𝚕𝚎 𝙱𝚘𝚋𝚋𝚕𝚎 (2 variations)
From a series of voxel art tributes to childhood game nostalgia I made in the 2000s.
As there were no voxel editors yet, I made them by extruding polygons in 3ds Max.
Some high-res images from this series are available here…
𝙸𝚗𝚜𝚒𝚍𝚎 𝙱𝚛𝚞𝚌𝚎 𝙻𝚎𝚎
From a series of voxel art tributes to childhood game nostalgia I made in the 2000s.
As there were no voxel editors (Minecraft didn't exist yet), I made the works by extruding polygons in 3ds Max.
Some high-res images from this series are available here…
Concept and graphics for an isometric iOS racing game in a minimalistic voxel-style, made in 2010.
A friend started coding it, but couldn't find enough time to finish it.
I published the graphics on several showcase sites. Four years later, Crossy Road appeared with a similar isometric voxel style, and was a big hit.
When I was an Amiga game developer, the German Factor 5 developers were among my heroes.
I was honored when many years later, Factor 5's Lutz Osterkorn ordered my game voxel artworks for his bedroom wall. He sent me these photos.
𝙸𝚗𝚜𝚒𝚍𝚎 𝙶𝚊𝚕𝚊𝚐𝚊
From a series of voxel art tributes to childhood game nostalgia I made in the 2000s.
As there were no voxel editors (Minecraft didn't exist yet), I made the works by extruding polygons in 3ds Max.
Some high-res images from this series are available here…
Pure CSS meets voxel art!
Agustin Capeletto takes us behind the scenes of the CSS Voxel Editor, showing how stacked grids, transforms, and perspective create a fully addressable 3D space—no JavaScript required.
Read the article: https://tympanus.net/codrops/2025/03/03/css-meets-voxel-art-building-a-rendering-engine-with-stacked-grids/
Does anyone here use Kenney Shape or know someone who does? https://kenney.nl/tools/kenney-shape
The pixel art of my previous post was also printed on a T-shirt and in 3D.
Isometric pixel art from a series of pixel illustrations I made for a Dutch infosec company.
The illustrations were printed as stickers. See other posts in this thread for more.
Tintin is now in the public domain. I made this minimalistic voxel-style tribute somewhere around 2010 or so.
Merry Xmas from the voxel ninja family!
This was my 2009 xmas card.
We're looking to hire a Sound Designer! If you're interested in working with us, head on over to https://www.vintagestory.at/jobs.html/ and check out the listing there. We'll be accepting applications until January 1st. Thanks! #vintagestory #voxelart #voxel #sandbox #survivalgames #pixelart
Playing around with Marching Cubes, a triangular voxel rounding method.
I'm doing this in the Goxel editor, because Goxel also triangulates faces of voxels in coplanar areas, while MagicaVoxel keeps those faces square.
Please boost for visibility! Lospec Jam 3 is finally here, with a new hip concept console for games, apps, art and animation! Read all about it here, cant wait to see your entries!
https://itch.io/jam/lospec-jam-3
All are welcome! #gamedev #mastoart #pixelart #voxelart #gamejam #lospec #animation #apps @skeddles
How many Portfolio Days are there in a year, haha? The last one feels not long ago.
Hi, I'm Metin. I'm from the Netherlands, and I love to alternate between different art styles and media, to keep things interesting.
Here are some of my works…
#Avoyd voxel renderer is out with Bloom and AgX Tonemapping.
I was surprised at how much nicer renders can be with some bloom. Comparison images and Avoyd download: https://www.enkisoftware.com/t/6208018276417536